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The purpose of this page is to quickly compare the ship weapons that are available in Star Citizen.
On this page, you can compare ship weapon sizes, damage, capacity, firing rate, velocity, as well as how often a weapon overheats.
Each of the columns are sortable. Both the weapon size and damage type can be filtered for easier comparisons.
Velocity - the speed at which the ammunition travels when the weapon is fired.
Range - the maximum distance between you and your target that your pips will begin to appear to allow you to aim at the ship you're targeting.
Ammo Type - The type of damage that the weapon does.
Rounds - the maximum amount of ammunition that a ship can hold (ballistic weapons only).
Shots per Minute - the amount of times you can fire the weapon in one minute.
Damage per Hit - the amount of damage the weapon does each time it hits the target.
DPS Base - the damage per second that the weapon does without taking into account cooling and overheating.
DPS 60s (no CD) - the damage per second when firing the weapon for 60 seconds straight, without allowing it to cool down.
Overheat Time - the amount of time you can fire the weapon before it overheats.

Note: Clicking on the name of a ship weapon will open a new tab with the weapon's Electronic Access (REC) page on the Star Citizen (RSI) website.
Weapon Size Velocity Range Ammo Type Rounds Shots per
Minute ▲
Damage
per Hit
DPS
Base
DPS 60s
(no CD)
Overheat
Time
Strife Mass Driver 2 2200 3080 Ballistic 120 60 220.50 220.50 147.00 25.34 sec
R-18 Rocket Pod 2 0 0 Ballistic 36 60 0.00 0.00 0.00 0.00 sec
C-788 "Combine" 4 1900 4275 Ballistic/Distortion 240 70 926.74 1,081.20 615.68 23.66 sec
Pyroburst Scattergun 3 1600 688 Energy 70 589.54 687.80 469.93 13.82 sec
Omnisky XII Laser Cannon 4 2025 5063 Energy 75 364.00 455.00 291.67 25.60 sec
WAR Neutron Cannon 5 1750 5828 Energy 75 501.60 627.00 335.67 20.00 sec
Sledge II Mass Driver 2 2198 3011 Ballistic 120 75 197.67 247.00 164.67 24.92 sec
Omnisky IX Laser Cannon 3 2000 4200 Energy 80 177.19 236.25 160.42 26.95 sec
11-Series Broadsword 3 1800 3114 Ballistic 900 80 101.25 135.00 83.33 23.16 sec
NN-14 Neutron Cannon 2 1650 2046 Energy 85 171.95 243.60 159.60 24.74 sec
Tarantula GT-870 Mark 3 3 1800 3780 Ballistic 360 85 204.71 290.00 186.67 24.12 sec
WRATH Plasma Cannon 5 1700 5508 Energy 85 471.71 668.25 354.75 19.75 sec
Omnisky IV Laser Cannon 2 1975 2666 Energy 90 139.50 209.25 150.75 28.51 sec
NN-13 Neutron Cannon 1 1600 1440 Energy 95 96.00 152.00 114.00 23.47 sec
M7A Laser Cannon 5 2075 7263 Energy 100 376.20 627.00 335.67 19.86 sec
Omnisky III Laser Cannon 1 1794 1650 Energy 100 86.70 144.50 107.67 21.70 sec
Suckerpunch Distortion Cannon 1 1900 1672 Distortion 105 113.14 198.00 148.50 24.13 sec
9-Series Longsword 1 1650 1403 Ballistic 400 110 85.77 157.25 116.17 23.51 sec
M6A Laser Cannon 4 2039 5138 Energy 110 272.45 499.50 319.50 25.11 sec
M5A Laser Cannon 3 2009 2459 Energy 120 138.38 276.75 182.25 25.41 sec
WEAK Laser Cannon 1 1900 1805 Energy 120 71.75 143.50 109.67 24.06 sec
M4A Laser Cannon 2 1985 2719 Energy 130 111.69 242.00 161.33 24.60 sec
Tarantula GT-870 2 1700 2890 Ballistic 600 130 101.54 220.00 156.67 27.63 sec
M3A Laser Cannon 1 1958 1821 Energy 140 65.46 152.75 113.75 23.00 sec
MVSA Laser Cannon 2 1986 2443 Energy 155 135.87 351.00 243.00 26.33 sec
CF-227 Panther Repeater 3 1850 2424 Energy 275 78.76 361.00 242.25 14.26 sec
SW16BR2 "Sawbuck" 2 1500 1665 Ballistic 400 280 32.23 150.40 106.67 20.43 sec
CF-117 Badger Repeater 2 1825 1862 Energy 300 52.52 262.60 197.60 23.65 sec
CF-007 Bulldog Repeater 1 1800 1440 Energy 325 29.08 157.50 116.00 18.46 sec
Scorpion GT-215 2 1400 1218 Ballistic 1700 900 19.87 298.10 183.33 16.89 sec
Tigerstreik T-19P 2 1400 1218 Ballistic 900 950 19.94 315.70 201.30 16.75 sec
Mantis GT-220 3 1500 1425 Ballistic 2000 1050 23.77 416.00 250.13 12.74 sec
Tigerstreik T-21 3 1500 1425 Ballistic 2000 1075 24.65 441.60 262.93 13.42 sec
Revenant 4 1600 1568 Ballistic 2500 1300 29.24 633.60 353.47 11.44 sec