Welcome to Wipefest
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The purpose of this page is to quickly compare the ship weapons that are available in Star Citizen.
On this page, you can compare ship weapon sizes, damage, capacity, firing rate, velocity, as well as how often a weapon overheats.
Each of the columns are sortable. Both the weapon size and damage type can be filtered for easier comparisons.
Velocity - the speed at which the ammunition travels when the weapon is fired.
Range - the maximum distance between you and your target that your pips will begin to appear to allow you to aim at the ship you're targeting.
Ammo Type - The type of damage that the weapon does.
Rounds - the maximum amount of ammunition that a ship can hold (ballistic weapons only).
Shots per Minute - the amount of times you can fire the weapon in one minute.
Damage per Hit - the amount of damage the weapon does each time it hits the target.
DPS Base - the damage per second that the weapon does without taking into account cooling and overheating.
DPS 60s (no CD) - the damage per second when firing the weapon for 60 seconds straight, without allowing it to cool down.
Overheat Time - the amount of time you can fire the weapon before it overheats.

Note: Clicking on the name of a ship weapon will open a new tab with the weapon's Electronic Access (REC) page on the Star Citizen (RSI) website.
Weapon Size ▲ Velocity Range Ammo Type Rounds Shots per
Minute
Damage
per Hit
DPS
Base
DPS 60s
(no CD)
Overheat
Time
Omnisky XII Laser Cannon 4 2025 5063 Energy 75 364.00 455.00 291.67 25.60 sec
M6A Laser Cannon 4 2039 5138 Energy 110 272.45 499.50 319.50 25.11 sec
Revenant 4 1600 1568 Ballistic 2500 1300 29.24 633.60 353.47 11.44 sec
C-788 "Combine" 4 1900 4275 Ballistic/Distortion 240 70 926.74 1,081.20 615.68 23.66 sec