On this page, you can compare ship weapon sizes, damage, capacity, firing rate, velocity, as well as how often a weapon overheats.
Each of the columns are sortable. Both the weapon size and damage type can be filtered for easier comparisons.
Velocity - the speed at which the ammunition travels when the weapon is fired.
Range - the maximum distance between you and your target that your pips will begin to appear to allow you to aim at the ship you're targeting.
Ammo Type - The type of damage that the weapon does.
Rounds - the maximum amount of ammunition that a ship can hold (ballistic weapons only).
Shots per Minute - the amount of times you can fire the weapon in one minute.
Damage per Hit - the amount of damage the weapon does each time it hits the target.
DPS Base - the damage per second that the weapon does without taking into account cooling and overheating.
DPS 60s (no CD) - the damage per second when firing the weapon for 60 seconds straight, without allowing it to cool down.
Overheat Time - the amount of time you can fire the weapon before it overheats.
Range - the maximum distance between you and your target that your pips will begin to appear to allow you to aim at the ship you're targeting.
Ammo Type - The type of damage that the weapon does.
Rounds - the maximum amount of ammunition that a ship can hold (ballistic weapons only).
Shots per Minute - the amount of times you can fire the weapon in one minute.
Damage per Hit - the amount of damage the weapon does each time it hits the target.
DPS Base - the damage per second that the weapon does without taking into account cooling and overheating.
DPS 60s (no CD) - the damage per second when firing the weapon for 60 seconds straight, without allowing it to cool down.
Overheat Time - the amount of time you can fire the weapon before it overheats.
Note: Clicking on the name of a ship weapon will open a new tab with the weapon's Electronic Access (REC) page on the Star Citizen (RSI) website.
Weapon | Size ▲ | Velocity | Range | Ammo Type | Rounds |
Shots per Minute |
Damage per Hit |
DPS Base |
DPS 60s (no CD) |
Overheat Time |
---|---|---|---|---|---|---|---|---|---|---|
R-18 Rocket Pod | 2 | 0 | 0 | Ballistic | 36 | 60 | 0.00 | 0.00 | 0.00 | 0.00 sec |
Tigerstreik T-19P | 2 | 1400 | 1218 | Ballistic | 900 | 950 | 19.94 | 315.70 | 201.30 | 16.75 sec |
Scorpion GT-215 | 2 | 1400 | 1218 | Ballistic | 1700 | 900 | 19.87 | 298.10 | 183.33 | 16.89 sec |
CF-117 Badger Repeater | 2 | 1825 | 1862 | Energy | 300 | 52.52 | 262.60 | 197.60 | 23.65 sec | |
Sledge II Mass Driver | 2 | 2198 | 3011 | Ballistic | 120 | 75 | 197.67 | 247.00 | 164.67 | 24.92 sec |
NN-14 Neutron Cannon | 2 | 1650 | 2046 | Energy | 85 | 171.95 | 243.60 | 159.60 | 24.74 sec | |
M4A Laser Cannon | 2 | 1985 | 2719 | Energy | 130 | 111.69 | 242.00 | 161.33 | 24.60 sec | |
Strife Mass Driver | 2 | 2200 | 3080 | Ballistic | 120 | 60 | 220.50 | 220.50 | 147.00 | 25.34 sec |
Tarantula GT-870 | 2 | 1700 | 2890 | Ballistic | 600 | 130 | 101.54 | 220.00 | 156.67 | 27.63 sec |
Omnisky IV Laser Cannon | 2 | 1975 | 2666 | Energy | 90 | 139.50 | 209.25 | 150.75 | 28.51 sec | |
SW16BR2 "Sawbuck" | 2 | 1500 | 1665 | Ballistic | 400 | 280 | 32.23 | 150.40 | 106.67 | 20.43 sec |
MVSA Laser Cannon | 2 | 1986 | 2443 | Energy | 155 | 135.87 | 351.00 | 243.00 | 26.33 sec |